Tuesday, January 27, 2009

ToyStory 3

I had an opportunity to work on the Toy Story 3 game. in the following images I created Models, Textures and lighting. I had a blast working on the Toy Story Franchise it has to be one of my most favorite Pixar films. The first film came out while I was attending school and it really gave me something to reach for.

Andy's Basement Platforming Level... (Image 01)

Andy's Basement Platforming Level... (Image 02)

Andy's Basement Platforming Level... (Image 03)

Andy's Basement Platforming Level... (Image 04)

Select Screen In The General Market...

Select Screen In The Toy Store...

Old mine shaft in the first level of the game where Woody has to ride Bullseye down the canyon to catch the train... (Image 01)

Old mine shaft in the first level of the game where Woody has to ride Bullseye down the canyon to catch the train... (Image 02)

Monday, January 26, 2009

Disney's Ultimate Band

Here are some Screen Grabs of the Ultimate Band Venues that I worked on for Disney's Ultimate Band Nintendo Wii game. This game was a blast to work on, I loved creating these over the top stylized band venues. As an artist I had a lot of freedom to do some very cool stuff.

The Vortex Mansion Venue was the first level that I worked on. I built the models, created the textures and did the lighting.

The Gold Saber Cove Venue was the Second level that I worked on. I built the models, created the textures and did the lighting.

The Garage Venue was a collective effort of several artists. I built most of the junk item models. My main involvemnet was a final texture and lighting pass on the whole venue.

The Basement Venue was a collective effort of several artists. I modeled some of the environmental stuff like the Skull Curtian and Ceiling Fan. My main involvemnet was a final texture and lighting pass on the whole venue.

The Jamahalla Venue was a collective effort of several artists. We had about 2 weeks to create this level from scratch at the end of the project. My main involvement was the lighting and some modeling and texture work.

The Rock Room. I built and textured the model for the designers to use as part of the games menu.


Narnia Prince Caspian

Here are a few Screens that I worked on for Disney's Prince Caspian Nintendo DS game. I have never worked on a DS game before so it was a completley different experience from what I am used to doing. The challenge was to make something look good at such a small screen resolution 256 x 192 pixels. So here are some images of what I did for the game. I hope you enjoy!!